Resource.cfg eng: differenze tra le versioni
| (Una versione intermedia di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
{{installCC3_eng}} | {{installCC3_eng}} | ||
{{warning_eng | {{warning_eng | ||
| − | | | + | |messaggio=The following article refers to the '''Resource.cfg''' file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it.| |
}} | }} | ||
==What is Resource.cfg== | ==What is Resource.cfg== | ||
| − | + | If you go to The Sims 3's installation folder (usually in ''Programs/Electronic Arts/The Sims 3''), you will find several files with this name. | |
| − | + | The '''Resource.cfg''' file we are referring to for the installation of [[Package|.package]] files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the '''Mods''' folder (''My Documents/Electronic Arts/The Sims 3/Mods''). It doesn't overwrite anything, but allows the game to read .package files from the newly created '''Mods''' folder. | |
==How to install Resource.cfg== | ==How to install Resource.cfg== | ||
| Riga 31: | Riga 31: | ||
==Edit Resource.cfg== | ==Edit Resource.cfg== | ||
| − | The structure of [[Resource.cfg_eng|'''Resource.cfg''']] file | + | The structure of [[Resource.cfg_eng|'''Resource.cfg''']] file allows you to create up to 5 levels of subdirectories into the '''Mods''' folder. What does it mean? Let's see an example: |
<div class="codebox">Mods/Folder1/Folder2/Folder3/Folder4/Folder5</div> | <div class="codebox">Mods/Folder1/Folder2/Folder3/Folder4/Folder5</div> | ||
| Riga 45: | Riga 45: | ||
and so on. | and so on. | ||
| − | If you add more subfolders the game doesn't load them. If | + | If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit '''[[Resource.cfg_eng|Resource.cfg]]'''. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time. |
If you want, you can edit this file. To do so, select '''[[Resource.cfg_eng|Resource.cfg]]''', right click and choose ''Open''. | If you want, you can edit this file. To do so, select '''[[Resource.cfg_eng|Resource.cfg]]''', right click and choose ''Open''. | ||
Versione attuale delle 12:59, 2 giu 2010
| The following article refers to the Resource.cfg file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it. |
Indice
What is Resource.cfg
If you go to The Sims 3's installation folder (usually in Programs/Electronic Arts/The Sims 3), you will find several files with this name.
The Resource.cfg file we are referring to for the installation of .package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but allows the game to read .package files from the newly created Mods folder.
How to install Resource.cfg
Download the file here:
- Extract the .rar file, for example on your desktop.
- Open Browse directories
- Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
- Create a new folder and call it Mods.
- Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)
Note for MAC
Resource.cfg file is the same and both the folder where insert it is the same.
Edit Resource.cfg
The structure of Resource.cfg file allows you to create up to 5 levels of subdirectories into the Mods folder. What does it mean? Let's see an example:
Note: you can add some folders at each level, such as:
Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS
and so on.
If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time.
If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.
Select Notepad (more details with screen about open file here but only in italian sorry).
You should see something like:
PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
You can add some rows and increase the number of /* in order to increase the number of subfolders to load.
For example:
PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package
If you edit as above the game will load up to 10 subfolders.
Credit
The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.
Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory
Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory